DocumentCode
739826
Title
Detecting Predatory Behavior in Game Chats
Author
Cheong, Yun-Gyung ; Jensen, Alaina K. ; Gudnadottir, Elin Rut ; Bae, Byung-Chull ; Togelius, Julian
Author_Institution
Department of Computer Engineering, Sungkyunkwan University, South Korea
Volume
7
Issue
3
fYear
2015
Firstpage
220
Lastpage
232
Abstract
While games are a popular social media for children, there is a real risk that these children are exposed to potential sexual assault. A number of studies have already addressed this issue, however, the data used in previous research did not properly represent the real chats found in multiplayer online games. To address this issue, we obtained real chat data from MovieStarPlanet, a massively multiplayer online game for children. The research described in this paper aimed to detect predatory behaviors in the chats using machine learning methods. In order to achieve a high accuracy on this task, extensive preprocessing was necessary. We describe three different strategies for data selection and preprocessing, and extensively compare the performance of different learning algorithms on the different data sets and features.
Keywords
Context; Feature extraction; Games; Labeling; Machine learning algorithms; Media; Social network services; Chat; data mining; game data; natural language processing (NLP); preprocessing; sexual predator; text classification;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2015.2424932
Filename
7091007
Link To Document