• DocumentCode
    739826
  • Title

    Detecting Predatory Behavior in Game Chats

  • Author

    Cheong, Yun-Gyung ; Jensen, Alaina K. ; Gudnadottir, Elin Rut ; Bae, Byung-Chull ; Togelius, Julian

  • Author_Institution
    Department of Computer Engineering, Sungkyunkwan University, South Korea
  • Volume
    7
  • Issue
    3
  • fYear
    2015
  • Firstpage
    220
  • Lastpage
    232
  • Abstract
    While games are a popular social media for children, there is a real risk that these children are exposed to potential sexual assault. A number of studies have already addressed this issue, however, the data used in previous research did not properly represent the real chats found in multiplayer online games. To address this issue, we obtained real chat data from MovieStarPlanet, a massively multiplayer online game for children. The research described in this paper aimed to detect predatory behaviors in the chats using machine learning methods. In order to achieve a high accuracy on this task, extensive preprocessing was necessary. We describe three different strategies for data selection and preprocessing, and extensively compare the performance of different learning algorithms on the different data sets and features.
  • Keywords
    Context; Feature extraction; Games; Labeling; Machine learning algorithms; Media; Social network services; Chat; data mining; game data; natural language processing (NLP); preprocessing; sexual predator; text classification;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2015.2424932
  • Filename
    7091007