DocumentCode
739923
Title
Thinking Style and Team Competition Game Performance and Enjoyment
Author
Wang, Hao ; Yang, Hao-Tsung ; Sun, Chuen-Tsai
Author_Institution
Department of Computer Science, National Chiao Tung University, Hsinchu, Taiwan
Volume
7
Issue
3
fYear
2015
Firstpage
243
Lastpage
254
Abstract
Almost all current matchmaking systems for team competition games based on player skill ratings contain algorithms designed to create teams consisting of players at similar skill levels. However, these systems overlook the important factor of playing style. In this paper, we analyze how playing style affects enjoyment in team competition games, using a mix of Sternberg’s thinking style theory and individual histories in the form of statistics from previous matches to categorize League of Legend (LoL) players. Data for approximately 64 000 matches involving 185 000 players were taken from the LoLBase website. Match enjoyment was considered low when games lasted for 26 min or less (the earliest possible surrender time). Results from statistical analyses indicate that players with certain playing styles were more likely to enhance both game enjoyment and team strength. We also used a neural network model to test the usefulness of playing style information in predicting match quality. It is our hope that these results will support the establishment of more efficient matchmaking systems.
Keywords
Correlation; Data models; Games; History; Neural networks; Predictive models; Problem-solving; Matchmaking; player data mining; player modeling; player satisfaction; thinking style;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2015.2466240
Filename
7182769
Link To Document