• DocumentCode
    739923
  • Title

    Thinking Style and Team Competition Game Performance and Enjoyment

  • Author

    Wang, Hao ; Yang, Hao-Tsung ; Sun, Chuen-Tsai

  • Author_Institution
    Department of Computer Science, National Chiao Tung University, Hsinchu, Taiwan
  • Volume
    7
  • Issue
    3
  • fYear
    2015
  • Firstpage
    243
  • Lastpage
    254
  • Abstract
    Almost all current matchmaking systems for team competition games based on player skill ratings contain algorithms designed to create teams consisting of players at similar skill levels. However, these systems overlook the important factor of playing style. In this paper, we analyze how playing style affects enjoyment in team competition games, using a mix of Sternberg’s thinking style theory and individual histories in the form of statistics from previous matches to categorize League of Legend (LoL) players. Data for approximately 64 000 matches involving 185 000 players were taken from the LoLBase website. Match enjoyment was considered low when games lasted for 26 min or less (the earliest possible surrender time). Results from statistical analyses indicate that players with certain playing styles were more likely to enhance both game enjoyment and team strength. We also used a neural network model to test the usefulness of playing style information in predicting match quality. It is our hope that these results will support the establishment of more efficient matchmaking systems.
  • Keywords
    Correlation; Data models; Games; History; Neural networks; Predictive models; Problem-solving; Matchmaking; player data mining; player modeling; player satisfaction; thinking style;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2015.2466240
  • Filename
    7182769