• DocumentCode
    744431
  • Title

    LaboREM—A Remote Laboratory for Game-Like Training in Electronics

  • Author

    Luthon, Franck ; Larroque, Benoit

  • Author_Institution
    department of Industrial Engineering, Bayonne Institute of Technology (IUT), University of Pau and Adour Province (UPPA), Anglet, France
  • Volume
    8
  • Issue
    3
  • fYear
    2015
  • Firstpage
    311
  • Lastpage
    321
  • Abstract
    The advances in communication networks and web technologies, in conjunction with the improved connectivity of test and measurement devices make it possible to implement e-learning applications that encompass the whole learning process. In the field of electrical engineering, automation or mechatronics, it means not only lectures, tutorials, demos and simulations, but also practical labwork for training with real-world devices that are controlled remotely. To make e-labs attractive, they should be easily implemented and accessed on the web by a client. This keypoint raises technical issues that are recalled in this paper. Nonetheless pedagogical issues are equally important. The benefit of a remote lab must be evaluated and compared to simulation labs or hands-on. Here, to foster student motivation, a game-like scenario embedded in a learning management system is proposed.
  • Keywords
    Browsers; Computer architecture; Educational institutions; Hardware; Instruments; Least squares approximations; Software; E-learning; game-based learning; industrial engineering; labwork; labwork, motivation; motivation; online education; virtual instrument;
  • fLanguage
    English
  • Journal_Title
    Learning Technologies, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1939-1382
  • Type

    jour

  • DOI
    10.1109/TLT.2014.2386337
  • Filename
    6998938