DocumentCode
744431
Title
LaboREM—A Remote Laboratory for Game-Like Training in Electronics
Author
Luthon, Franck ; Larroque, Benoit
Author_Institution
department of Industrial Engineering, Bayonne Institute of Technology (IUT), University of Pau and Adour Province (UPPA), Anglet, France
Volume
8
Issue
3
fYear
2015
Firstpage
311
Lastpage
321
Abstract
The advances in communication networks and web technologies, in conjunction with the improved connectivity of test and measurement devices make it possible to implement e-learning applications that encompass the whole learning process. In the field of electrical engineering, automation or mechatronics, it means not only lectures, tutorials, demos and simulations, but also practical labwork for training with real-world devices that are controlled remotely. To make e-labs attractive, they should be easily implemented and accessed on the web by a client. This keypoint raises technical issues that are recalled in this paper. Nonetheless pedagogical issues are equally important. The benefit of a remote lab must be evaluated and compared to simulation labs or hands-on. Here, to foster student motivation, a game-like scenario embedded in a learning management system is proposed.
Keywords
Browsers; Computer architecture; Educational institutions; Hardware; Instruments; Least squares approximations; Software; E-learning; game-based learning; industrial engineering; labwork; labwork, motivation; motivation; online education; virtual instrument;
fLanguage
English
Journal_Title
Learning Technologies, IEEE Transactions on
Publisher
ieee
ISSN
1939-1382
Type
jour
DOI
10.1109/TLT.2014.2386337
Filename
6998938
Link To Document