• DocumentCode
    74700
  • Title

    Real-Time, Full 3-D Reconstruction of Moving Foreground Objects From Multiple Consumer Depth Cameras

  • Author

    Alexiadis, Dimitrios S. ; Zarpalas, Dimitrios ; Daras, Petros

  • Author_Institution
    Centre for Res. & Technol.-Hellas, Inf. Technol. Inst., Thessaloniki, Greece
  • Volume
    15
  • Issue
    2
  • fYear
    2013
  • fDate
    Feb. 2013
  • Firstpage
    339
  • Lastpage
    358
  • Abstract
    The problem of robust, realistic and especially fast 3-D reconstruction of objects, although extensively studied, is still a challenging research task. Most of the state-of-the-art approaches that target real-time applications, such as immersive reality, address mainly the problem of synthesizing intermediate views for given view-points, rather than generating a single complete 3-D surface. In this paper, we present a multiple-Kinect capturing system and a novel methodology for the creation of accurate, realistic, full 3-D reconstructions of moving foreground objects, e.g., humans, to be exploited in real-time applications. The proposed method generates multiple textured meshes from multiple RGB-Depth streams, applies a coarse-to-fine registration algorithm and finally merges the separate meshes into a single 3-D surface. Although the Kinect sensor has attracted the attention of many researchers and home enthusiasts and has already appeared in many applications over the Internet, none of the already presented works can produce full 3-D models of moving objects from multiple Kinect streams in real-time. We present the capturing setup, the methodology for its calibration and the details of the proposed algorithm for real-time fusion of multiple meshes. The presented experimental results verify the effectiveness of the approach with respect to the 3-D reconstruction quality, as well as the achieved frame rates.
  • Keywords
    cameras; image colour analysis; image fusion; image motion analysis; image reconstruction; image registration; image texture; Kinect sensor; RGB-Depth stream; coarse-to-fine registration algorithm; consumer depth camera; frame rate; full 3D reconstruction; immersive reality; mesh fusion; moving foreground object; multiple-Kinect capturing system; reconstruction quality; red-green-blue; textured mesh; Calibration; Cameras; Image reconstruction; Real-time systems; Rendering (computer graphics); Surface reconstruction; Three dimensional displays; 3-D reconstruction; CUDA; Kinect sensor; mesh zippering; real-time; tele-immersive applications;
  • fLanguage
    English
  • Journal_Title
    Multimedia, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1520-9210
  • Type

    jour

  • DOI
    10.1109/TMM.2012.2229264
  • Filename
    6359953