DocumentCode
75114
Title
On the Use of Games for Noninvasive EEG-Based Functional Brain Mapping
Author
Scherer, Rafal ; Moitzi, G. ; Daly, Ian ; Muller-Putz, Gernot R.
Author_Institution
Lab. of Brain-Comput. Interfaces, Graz Univ. of Technol., Graz, Austria
Volume
5
Issue
2
fYear
2013
fDate
Jun-13
Firstpage
155
Lastpage
163
Abstract
The use of statistical models and statistical inference for characterizing the interplay between brain structures and human behavior (functional brain mapping) is common in neuroscience. Statistical methods, however, require the availability of sufficiently large data sets. As a result, experimental paradigms used to collect behavioral trials from individuals are data centered and not user centered. This means that experimental paradigms are tuned to collect as many trials as possible, are generally rather demanding, and are not always motivating or engaging for individuals. Subject cooperation and their compliance with the task may decrease over time. Whenever possible, paradigms are designed to control for factors such as fatigue, attention, and motivation. In this paper, we propose the use of the Kinect motion tracking sensor (Microsoft, Inc., Redmond, WA, USA) in a game-based paradigm for noninvasive electroencephalogram (EEG)-based functional motor mapping. Results from an experimental study with able-bodied subjects playing a virtual ball game suggest that the Kinect sensor is useful for isolating specific movements during the interaction with the game, and that the computed EEG patterns for hand and feet movements are in agreement with results described in the literature.
Keywords
behavioural sciences; computer games; electroencephalography; medical signal processing; neurophysiology; statistical analysis; virtual reality; EEG-based functional motor mapping; Kinect motion tracking sensor; Kinect sensor; able-bodied subjects; behavioral trials; brain structures; computed EEG patterns; computer games; data centered trials; experimental paradigms; feet movement; game-based paradigm; hand movement; human behavior; neuroscience; noninvasive EEG-based functional brain mapping; noninvasive electroencephalogram-based functional motor mapping; statistical inference; statistical methods; statistical models; user centered trialsv; virtual ball game; Brain; Brain mapping; Electroencephalography; Games; Joints; Monitoring; Tracking; Brain–computer interface (BCI); electroencephalogram (EEG); functional brain mapping; motion tracking; serious games;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2013.2250287
Filename
6472046
Link To Document