• DocumentCode
    75114
  • Title

    On the Use of Games for Noninvasive EEG-Based Functional Brain Mapping

  • Author

    Scherer, Rafal ; Moitzi, G. ; Daly, Ian ; Muller-Putz, Gernot R.

  • Author_Institution
    Lab. of Brain-Comput. Interfaces, Graz Univ. of Technol., Graz, Austria
  • Volume
    5
  • Issue
    2
  • fYear
    2013
  • fDate
    Jun-13
  • Firstpage
    155
  • Lastpage
    163
  • Abstract
    The use of statistical models and statistical inference for characterizing the interplay between brain structures and human behavior (functional brain mapping) is common in neuroscience. Statistical methods, however, require the availability of sufficiently large data sets. As a result, experimental paradigms used to collect behavioral trials from individuals are data centered and not user centered. This means that experimental paradigms are tuned to collect as many trials as possible, are generally rather demanding, and are not always motivating or engaging for individuals. Subject cooperation and their compliance with the task may decrease over time. Whenever possible, paradigms are designed to control for factors such as fatigue, attention, and motivation. In this paper, we propose the use of the Kinect motion tracking sensor (Microsoft, Inc., Redmond, WA, USA) in a game-based paradigm for noninvasive electroencephalogram (EEG)-based functional motor mapping. Results from an experimental study with able-bodied subjects playing a virtual ball game suggest that the Kinect sensor is useful for isolating specific movements during the interaction with the game, and that the computed EEG patterns for hand and feet movements are in agreement with results described in the literature.
  • Keywords
    behavioural sciences; computer games; electroencephalography; medical signal processing; neurophysiology; statistical analysis; virtual reality; EEG-based functional motor mapping; Kinect motion tracking sensor; Kinect sensor; able-bodied subjects; behavioral trials; brain structures; computed EEG patterns; computer games; data centered trials; experimental paradigms; feet movement; game-based paradigm; hand movement; human behavior; neuroscience; noninvasive EEG-based functional brain mapping; noninvasive electroencephalogram-based functional motor mapping; statistical inference; statistical methods; statistical models; user centered trialsv; virtual ball game; Brain; Brain mapping; Electroencephalography; Games; Joints; Monitoring; Tracking; Brain–computer interface (BCI); electroencephalogram (EEG); functional brain mapping; motion tracking; serious games;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2013.2250287
  • Filename
    6472046