• DocumentCode
    75233
  • Title

    Passive Spatiotemporal Geometry Reconstruction of Human Faces at High Fidelity

  • Author

    Beeler, Thabo

  • Author_Institution
    Disney Res., Zurich, Switzerland
  • Volume
    35
  • Issue
    3
  • fYear
    2015
  • fDate
    May-June 2015
  • Firstpage
    82
  • Lastpage
    90
  • Abstract
    Creating photo-real digital human faces remains one of the biggest challenges in computer graphics. A core component of the challenge comes from the high complexity of the human face, and the difficult task of building realistic faces is aggravated by human perception. Based on the work of his doctorial thesis, the author and his colleagues developed a fully passive and markerless system that reconstructs facial geometry at the skin pore level and at a full frame rate, achieving the highest spatiotemporal resolution to date. Passive capture setups are simpler than active ones and only require cameras and static illumination. The author´s research has already been implemented in production systems and used by the commercial videogame and entertainment industries.
  • Keywords
    computational geometry; computer graphics; spatiotemporal phenomena; computer graphics; human perception; markerless system; passive spatiotemporal geometry reconstruction; photo-real digital human faces; Animatronics; Computer vision; Data visualization; Image motion analysis; Lighting; Spatiotemporal geometry; animatronics; computer graphics; facial recognition; graphics research; passive spatiotemporal geometry reconstruction; visual effects;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2015.62
  • Filename
    7111926