• DocumentCode
    76016
  • Title

    Modeling and Rendering Realistic Textures from Unconstrained Tool-Surface Interactions

  • Author

    Culbertson, H. ; Unwin, J. ; Kuchenbecker, Katherine J.

  • Author_Institution
    Dept. of Mech. Eng. & Appl. Mech., Univ. of Pennsylvania, Philadelphia, PA, USA
  • Volume
    7
  • Issue
    3
  • fYear
    2014
  • fDate
    July-Sept. 1 2014
  • Firstpage
    381
  • Lastpage
    393
  • Abstract
    Texture gives real objects an important perceptual dimension that is largely missing from virtual haptic interactions due to limitations of standard modeling and rendering approaches. This paper presents a set of methods for creating a haptic texture model from tool-surface interaction data recorded by a human in a natural and unconstrained manner. The recorded high-frequency tool acceleration signal, which varies as a function of normal force and scanning speed, is segmented and modeled as a piecewise autoregressive (AR) model. Each AR model is labeled with the source segment´s median force and speed values and stored in a Delaunay triangulation to create a model set for a given texture. We use these texture model sets to render synthetic vibration signals in real time as a user interacts with our TexturePad system, which includes a Wacom tablet and a stylus augmented with a Haptuator. We ran a human-subject study with two sets of ten participants to evaluate the realism of our virtual textures and the strengths and weaknesses of this approach. The results indicated that our virtual textures accurately capture and recreate the roughness of real textures, but other modeling and rendering approaches are required to completely match surface hardness and slipperiness.
  • Keywords
    autoregressive processes; biomechanics; haptic interfaces; image texture; mesh generation; notebook computers; rendering (computer graphics); vibrations; virtual reality; AR model; Delaunay triangulation; Haptuator; TexturePad system; Wacom tablet; haptic texture model; human-subject study; normal force function; perceptual dimension; piecewise autoregressive model; realistic texture modelling; realistic texture rendering; recorded high-frequency tool acceleration signal; scanning speed; slipperiness matching; source segment median force; surface hardness matching; synthetic vibration signal rendering; tool-surface interaction data; unconstrained tool-surface interactions; user interaction; virtual haptic interactions; virtual textures; Acceleration; Data models; Force; Haptic interfaces; Materials; Rendering (computer graphics); Vibrations; Haptic texture rendering; data-driven modeling; high-frequency vibrations; tablet computers; virtual reality;
  • fLanguage
    English
  • Journal_Title
    Haptics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1939-1412
  • Type

    jour

  • DOI
    10.1109/TOH.2014.2316797
  • Filename
    6787087