• DocumentCode
    770154
  • Title

    Animating human locomotion with inverse dynamics

  • Author

    KO, Hyeongseok ; Badler, Norman I.

  • Author_Institution
    Seoul Nat. Univ., South Korea
  • Volume
    16
  • Issue
    2
  • fYear
    1996
  • fDate
    3/1/1996 12:00:00 AM
  • Firstpage
    50
  • Lastpage
    59
  • Abstract
    Because the major force components (the internal muscular forces and torques) are not known a priori over time, you cannot use forward dynamics to predict how the human body will walk. The alternative to the apparently intractable problem of specifying the joint torque patterns in advance is to use inverse dynamics to analyze the torques and forces required for the given motion. Such an analysis can show, for example, that the motion induces excessive torque, that the system is out of balance at a certain point, or that the step length is too great. We present a method of using an inverse dynamics computation to dynamically balance the resulting walking motion and to maintain the joint torques within a moderate range imposed by human strength limits. This method corrects or predicts a motion as indicated by the inverse dynamics analysis. Dynamic correctness is a sufficient condition for realistic motion of nonliving objects. In animating a self-actuated system, however, visual realism is another important, separate criterion for determining the success of a technique. Dynamic correctness is not a sufficient condition for this visual realism. An animation of dynamically balanced walking that is also comfortable in the sense of avoiding strength violations can still look quite different from normal human walking. A visually realistic and dynamically sound animation of human locomotion is obtained using an effective combination of kinematic and dynamic techniques
  • Keywords
    computational geometry; computer animation; dynamics; kinematics; legged locomotion; animation; balance; figure scale; human gait; human locomotion; human strength limits; inverse dynamics; joint stress; motion path; visual realism; walking motion; Animation; Application software; Biological system modeling; Humanoid robots; Humans; Kinematics; Legged locomotion; Motion analysis; Stability; Torque;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.486680
  • Filename
    486680