Title :
Coping with uncertainty in a location-based game
Author :
Benford, S. ; Flintham, M. ; Greenhalgh, Chris ; Adams, Martin
Author_Institution :
Nottingham Univ., UK
Abstract :
With location-based games, how you manage uncertainty can make the difference between fun and fiasco. Game designers should know what uncertainties to hide and what to reveal to create an engaging experience. This article describes our experiences, focusing on uncertainty, in publicly deploying an experimental, mobile mixed-reality game called Can You See Me Now?.
Keywords :
computer games; entertainment; mobile computing; wearable computers; entertainment; location-based game; mobile mixed-reality game; uncertainty handling; wearable computers; Art; Buildings; Cities and towns; Laboratories; Mobile handsets; Online Communities/Technical Collaboration; Uncertainty; Vehicles; Virtual reality; Wearable sensors;
Journal_Title :
Pervasive Computing, IEEE
DOI :
10.1109/MPRV.2003.1228525