DocumentCode :
777578
Title :
Behind the scenes of virtual reality: vision and motion
Author :
Ohzu, Hitoshi ; Habara, Kohei
Author_Institution :
Sch. of Sci. & Eng., Waseda Univ., Tokyo, Japan
Volume :
84
Issue :
5
fYear :
1996
fDate :
5/1/1996 12:00:00 AM
Firstpage :
782
Lastpage :
798
Abstract :
The phrase “Concealing Telecommunications Networks” is first introduced as an ultimate philosophical concept in human-to-human or physically evolving “multimedia” communications by employing the same face-to-face mode that is used in natural communications. Then virtual reality (VR) technologies and their current applications are introduced, followed by an introduction of cutting-edge research on “Teleconferencing with Realistic Sensations”, which is a communications system that conceals the existence of telecommunications networks. Next, research activities on “vision” and “motion”, the most important underlying human functions supporting technologies such as VR, are presented. These activities consist of 1) a perception model that explains how human beings mentally reconstruct 3-D shapes from 2-D information projected on the retina, and 2) research on the close relationship between the senses, i.e., auditory and visual perception, visual information, and muscular motion stimuli. As a practical application, an example of measuring eye movements for early detection of Alzheimer´s disease is briefly introduced. Finally, some fundamental problems with stereoscopic 3-D displays on 2-D screens, which can make them more fatiguing than the natural environment, are discussed
Keywords :
eye; human factors; motion estimation; stereo image processing; teleconferencing; virtual reality; visual perception; 2-D information; 2-D screens; 3-D shapes; Alzheimer´s disease early detection; Concealing Telecommunications Networks; Teleconferencing with Realistic Sensations; auditory perception; cutting-edge research; eye movements; face-to-face mode; human functions; human-to-human communications; mental reconstruction; motion; muscular motion stimuli; natural communications; philosophical concept; physically evolving multimedia communications; retina; stereoscopic 3-D displays; virtual reality; vision; visual perception; Active shape model; Alzheimer´s disease; Face detection; Humans; Layout; Motion measurement; Retina; Three dimensional displays; Virtual reality; Visual perception;
fLanguage :
English
Journal_Title :
Proceedings of the IEEE
Publisher :
ieee
ISSN :
0018-9219
Type :
jour
DOI :
10.1109/5.488746
Filename :
488746
Link To Document :
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