• DocumentCode
    779401
  • Title

    DMorph [image metamorphosis]

  • Author

    Glassner, Andrew

  • Volume
    23
  • Issue
    5
  • fYear
    2003
  • Firstpage
    78
  • Lastpage
    83
  • Abstract
    Image morphing is an artist-driven process. A creative human being looks at the images (or sequences) to be bridged and determines a way to make the changes that will be pleasing to the viewer and harmonious with the piece. To help these artists, I´ve developed a technique for automatically and smoothly turning one convex 3D shape into another. Like any automatic morph method, this technique should be viewed as a tool and not a self-guided process. DMorph has pros and cons. On the pro side, it is satisfyingly simple and robust and easy to program. It doesn´t place any constraints on the two objects being interpolated except that they´re convex. One object can be a 200-sided cone where 200 polygons all share a single vertex, and the other object a baseball, and the algorithm doesn´t care. There´s no feature matching, automatic or otherwise. The transformations are smooth, and the blending looks nice. On the con side, the program is limited to convex objects.
  • Keywords
    image morphing; DMorph; convex 3D shape; image metamorphosis; image morphing; Clocks; Facial animation; Geometry; Lips; Mouth; Packaging; Shape; Software libraries; Teeth; Tongue;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2003.1231181
  • Filename
    1231181