Title :
Overcoming the Uncanny Valley
Abstract :
What makes some near-human characters scary while others are merely laughable? More important, why do some human and humanlike characters fail to arouse our sympathy? Visual artists and roboticists face these questions as they seek to alternately frighten and endear. Recent attempts to create accurate human replicas have brought these questions to the fore with increased urgency.
Keywords :
computer animation; humanoid robots; computer graphics; human replicas; humanlike beings; near-human characters; roboticists; visual artists; Animation; Automata; Cadaver; Eyes; Fuels; Humans; Motion pictures; Protection; Psychology; Robots; animation; computer graphics; modeling; robotics; simulation; Anthropometry; Computer Graphics; Humans; Models, Anatomic; Models, Biological; Robotics; User-Computer Interface;
Journal_Title :
Computer Graphics and Applications, IEEE
DOI :
10.1109/MCG.2008.79