DocumentCode :
779482
Title :
Overcoming the Uncanny Valley
Author :
Geller, Tom
Volume :
28
Issue :
4
fYear :
2008
Firstpage :
11
Lastpage :
17
Abstract :
What makes some near-human characters scary while others are merely laughable? More important, why do some human and humanlike characters fail to arouse our sympathy? Visual artists and roboticists face these questions as they seek to alternately frighten and endear. Recent attempts to create accurate human replicas have brought these questions to the fore with increased urgency.
Keywords :
computer animation; humanoid robots; computer graphics; human replicas; humanlike beings; near-human characters; roboticists; visual artists; Animation; Automata; Cadaver; Eyes; Fuels; Humans; Motion pictures; Protection; Psychology; Robots; animation; computer graphics; modeling; robotics; simulation; Anthropometry; Computer Graphics; Humans; Models, Anatomic; Models, Biological; Robotics; User-Computer Interface;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2008.79
Filename :
4557950
Link To Document :
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