Title :
Next-Gen Landscape Extends Beyond the Console
Abstract :
When Sony introduced the PlayStation 2 in 2000 and Microsoft followed in 2001 with the Xbox, they didn´t have to contend with the explosion of socially interactive Web sites available today. The game industry as a whole is looking at different ways to address a new competitive landscape.
Keywords :
computer games; entertainment; personal computing; Art; Collaborative software; Computer industry; Costs; Dinosaurs; Games; Hardware; Manufacturing industries; Toy industry; Toy manufacturing industry; computer games; entertainment; personal computing;
Journal_Title :
Distributed Systems Online, IEEE
DOI :
10.1109/MDSO.2006.55