DocumentCode
782931
Title
Where the big money is
Author
Lewis, Ted
Author_Institution
Naval Postgraduate Sch., Monterey, CA, USA
Volume
28
Issue
6
fYear
1995
fDate
6/1/1995 12:00:00 AM
Firstpage
6
Lastpage
7
Abstract
Someone once told the author that toy manufacturers had greater influence over computer design than computer scientists and this is true-the really big bucks are in consumer software products (about $90 billion per year), not information processing ($30-40 billion), client/server software (a few billion), scientific computing (maybe $2 billion), or multimedia (tens of billions). The author discusses the reasons for this and makes some predictions about the future of the computing industry
Keywords
DP industry; economics; technological forecasting; computer design; computing industry; consumer software products; future;
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/2.386972
Filename
386972
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