DocumentCode
785900
Title
A novel VLSI architecture of motion compensation for multiple standards
Author
Zheng, Junhao ; Gao, Wen ; Wu, David ; Xie, Don
Author_Institution
Inst. of Comput. Technol., Chinese Acad. of Sci., Beijing
Volume
54
Issue
2
fYear
2008
fDate
5/1/2008 12:00:00 AM
Firstpage
687
Lastpage
694
Abstract
Motion compensation (MC) is one of the most important technologies capable of removing the temporal redundancy and widely adopted by the main video standards. From the older MPEG-2 to the latest H.264 and the Chinese AVS, many efficient coding tools have been introduced into MC, such as new motion vector prediction, bi-directional matching, quarter precision interpolation, etc. However, these new features enormously increase the computational complexity and the memory bandwidth consumption. In this paper, we introduce a novel architecture design of motion compensation (MC) for multiple video standards including MPEG-2, H.264, and AVS. The proposed design has a macroblock- level pipelined structure which consists of MV predictor, cache-based Fetch, and pixel interpolation unit. The proposed architecture exploits the parallelism in MC algorithm to accelerate the processing speed and uses the dedicated design to optimize the memory access. MV predictor unit can cover all MV prediction algorithms for the three standards and provide a simple error concealment scheme. Cache-based Fetch unit can save 25% memory bandwidth of MC in average and doesn´t impact the performance in the worst case. Pixel interpolation unit adopts fully separate 1D filtering structure which is designed to effectively avoid the redundant calculations. The architecture can achieve the real-time multiple-standard decoding for HDTV 1080i (1920*1088 4:2:0 60 field/s) video. The efficient design can work at the frequency of148.5MHz and the total gate count for logic circuit s is about 56K.
Keywords
VLSI; cache storage; logic design; motion compensation; pipeline processing; video coding; Chinese AVS; H.264; MPEG-2; MV predictor; VLSI architecture; cache-based Fetch; macroblock- level pipelined structure; memory bandwidth; motion compensation; pixel interpolation unit; video standard; Acceleration; Bandwidth; Bidirectional control; Computational complexity; Computer architecture; Interpolation; Motion compensation; Parallel processing; Redundancy; Very large scale integration;
fLanguage
English
Journal_Title
Consumer Electronics, IEEE Transactions on
Publisher
ieee
ISSN
0098-3063
Type
jour
DOI
10.1109/TCE.2008.4560148
Filename
4560148
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