DocumentCode :
785939
Title :
A sequence-action recognition applying state machine for user interface
Author :
Baek, Jonghun ; Yun, Byoung-Ju
Author_Institution :
Dept. of Inf. & Commun., Kyungpook Nat. Univ., Daegu
Volume :
54
Issue :
2
fYear :
2008
fDate :
5/1/2008 12:00:00 AM
Firstpage :
719
Lastpage :
726
Abstract :
The user interface in accelerometer-enable mobile devices requires more advanced action recognition technology than that of the traditional input method due to its awkward handling (e.g., limited computational capability, miniaturized input/output controls, and so on). Many types of input technology and interaction styles are being tested for gesture recognition. We introduce a method based on state machines that constructs high-level interaction events from lower-level ones. This is a novel user interface that recognizes a user´s sequence-action by using the two-axis accelerometer in order to supplement the lacking user interface of mobile devices. To recognize a user´s actions (user´s gesture and posture) in the order of precedence, we used a state machine algorithm. We designed mobile games such as fishing and bowling to be played on mobile phones by using this algorithm. We will prove that this state machine is appropriate for sequence-action recognition.
Keywords :
accelerometers; computer games; finite state machines; gesture recognition; mobile computing; user interfaces; accelerometer-enable mobile devices; gesture recognition; mobile games; mobile phones; sequence-action recognition; state machine algorithm; user interface; Accelerometers; Algorithm design and analysis; Computer interfaces; Context-aware services; Keyboards; Mice; Mobile computing; Signal processing algorithms; Testing; User interfaces;
fLanguage :
English
Journal_Title :
Consumer Electronics, IEEE Transactions on
Publisher :
ieee
ISSN :
0098-3063
Type :
jour
DOI :
10.1109/TCE.2008.4560153
Filename :
4560153
Link To Document :
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