DocumentCode :
787395
Title :
An introductory tour of interactive rendering
Author :
Haines, Eric
Volume :
26
Issue :
1
fYear :
2006
Firstpage :
76
Lastpage :
87
Abstract :
Given the depth and breadth of the field of interactive rendering, an article summarizing all the significant algorithms and hardware developments in the past few years would become a long yet shallow litany of taxonomies and terms. Instead, the author uses a selection of topics from various areas to illustrate this central theme: the influence of 3D graphics hardware on algorithm design. This article provides an understanding of consumer-level personal graphics processors and a sense of how different algorithms are developed in response to their capabilities.
Keywords :
computer graphic equipment; interactive systems; rendering (computer graphics); 3D graphics hardware; consumer-level personal graphics processors; interactive rendering; Assembly; Computer graphics; Costs; Geometry; Hardware; Image converters; Image generation; Parallel processing; Pipelines; Rendering (computer graphics); GPU; graphics processors; interactive; real time; shading; texturing; Algorithms; Computer Graphics; Data Display; Database Management Systems; Databases, Factual; Equipment Design; Equipment Failure Analysis; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Information Storage and Retrieval; Signal Processing, Computer-Assisted; Software Design; Technology Assessment, Biomedical; User-Computer Interface;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2006.9
Filename :
1573637
Link To Document :
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