DocumentCode :
7939
Title :
Do Prospect-Based Emotions EnhanceBelievability of Game Characters? A CaseStudy in the Context of a Dice Game
Author :
Bosse, Tibor ; Zwanenburg, Edwin
Author_Institution :
Dept. of Comput. Sci., Vrije Univ. Amsterdam, Amsterdam, Netherlands
Volume :
5
Issue :
1
fYear :
2014
fDate :
Jan.-March 2014
Firstpage :
17
Lastpage :
31
Abstract :
To endow game characters with more realistic affective behavior, the notion of prospect-based emotions plays an important role: recent literature suggests that emotional states of such agents should not only be triggered by present stimuli, but also by anticipation on future stimuli, and evaluation of past stimuli in the context of these anticipations. Within the current study, an extension of the belief-desire-intention (BDI) model with prospect-based emotions is proposed, and is evaluated with respect to its capabilities of enhancing believability of game characters. The model has been implemented in the modeling language LEADSTO. In addition, a game application has been developed, in which a user can play a two games (tic-tac-toe and a game of dice) against an agent that is equipped with the emotion-based model. An empirical evaluation indicates that the model significantly enhances the agent´s believability, in particular concerning its involvement in the situation.
Keywords :
belief networks; computer games; BDI model; affective behavior; belief-desire-intention; dice game; game character; modeling language LEADSTO; prospect-based emotion; Computational modeling; Context; Context modeling; Games; Lead; Mathematical model; Shape; Prospect-based emotions; believability; evaluation; game characters;
fLanguage :
English
Journal_Title :
Affective Computing, IEEE Transactions on
Publisher :
ieee
ISSN :
1949-3045
Type :
jour
DOI :
10.1109/T-AFFC.2013.30
Filename :
6678336
Link To Document :
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