DocumentCode
795348
Title
A pipelined architecture for ray/bezier patch intersection computation
Author
Lewis, Robert R. ; Wang, Renwei ; Hung, Donald
Volume
28
Issue
1
fYear
2003
fDate
1/1/2003 12:00:00 AM
Firstpage
27
Lastpage
35
Abstract
An algorithm for computing ray/B ezier patch intersections is described from a hardware design perspective. This algorithm uses patch subdivision and other geometrical techniques to find a given maximum number of intersection points nearest to the ray origin. A pipeline-based hardware architecture is proposed, the number of pipeline stages required is verified by simulation, and the performance of a load-balanced implementation based on a state-of-the-art digital signal processor is estimated.
Keywords
Algorithm design and analysis; Chebyshev approximation; Computer architecture; Digital signal processors; Hardware; Pipelines; Radar imaging; Ray tracing; Signal processing algorithms; State estimation;
fLanguage
English
Journal_Title
Electrical and Computer Engineering, Canadian Journal of
Publisher
ieee
ISSN
0840-8688
Type
jour
DOI
10.1109/CJECE.2003.1426071
Filename
1426071
Link To Document