DocumentCode :
796086
Title :
Automating the construction of large-scale virtual worlds
Author :
Polis, Michael F. ; Gifford, Stephen J. ; Mckeown, David M., Jr.
Author_Institution :
Digital Mapping Lab., Carnegie Mellon Univ., Pittsburgh, PA, USA
Volume :
28
Issue :
7
fYear :
1995
fDate :
7/1/1995 12:00:00 AM
Firstpage :
57
Lastpage :
65
Abstract :
Databases for large-scale virtual worlds have several critical applications. Automating their construction can improve fidelity and save considerable time. In this article, we focus on: (1) automated cartographic feature extraction (derivation of man-made objects from aerial imagery); (2) triangulated irregular network (TIN) generation (automated techniques for terrain skin generation); and (3) road correction (automated integration of complex transportation networks). The product of these components forms a major part of the input to the final database compilation via computer image generator-specific tools such as the S1000 or the Close Combat Tactical Trainer (CCTT) database formatter
Keywords :
application generators; automatic programming; cartography; feature extraction; large-scale systems; military computing; virtual reality; visual databases; CIG-specific tools; Close Combat Tactical Trainer; S1000; aerial imagery; automated cartographic feature extraction; complex transportation networks; computer image generator; database formatter; large-scale virtual world construction; man-made objects derivation; road correction; terrain skin generation; triangulated irregular network generation; Computational modeling; Computer networks; Computer simulation; Distributed computing; Humans; Image databases; Image generation; Image resolution; Large-scale systems; Spatial databases;
fLanguage :
English
Journal_Title :
Computer
Publisher :
ieee
ISSN :
0018-9162
Type :
jour
DOI :
10.1109/2.391042
Filename :
391042
Link To Document :
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