Title :
Applications drive VR interface selection
Author :
Bolas, Mark T. ; McDowall, Ian ; Mead, Russell
Author_Institution :
Fakespace Inc., Menlo Park, CA, USA
fDate :
7/1/1995 12:00:00 AM
Abstract :
Physical interfaces to virtual environments fall into two broad categories: devices for navigation and physical interaction (such as deskbound and flying “mice”, gestural devices and navigation controls built into viewing devices); and viewing devices (such as head-mounted displays, counterbalanced displays, shutter glasses and a new class of immersive “desktop” viewers). The visual image is critical to creating an effective virtual experience. Beginning with immersive displays, this survey describes the range of available devices and discusses how application considerations affect the selection of components when configuring a virtual reality (VR) system
Keywords :
equipment selection; interactive devices; peripheral interfaces; virtual reality; counterbalanced displays; gestural devices; head-mounted displays; immersive desktop viewers; immersive displays; mice; navigation controls; navigation devices; physical interaction devices; physical interface selection; shutter glasses; viewing devices; virtual environments; virtual reality system configuration; Application software; Computer displays; Costs; Glass; Graphics; Large screen displays; Navigation; Throughput; Two dimensional displays; Virtual reality;