Author :
Puppo, Enrico ; Panozzo, Daniele
Author_Institution :
Dept. of Comput. & Inf. Sci., Univ. of Geneva, Geneva
Abstract :
We introduce the RGB subdivision: an adaptive subdivision scheme for triangle meshes, which is based on the iterative application of local refinement and coarsening operators, and generates the same limit surface of the Loop subdivision, independently on the order of application of local operators. Our scheme supports dynamic selective refinement, as in Continuous Level Of Detail models, and it generates conforming meshes at all intermediate steps. The RGB subdivision is encoded in a standard topological data structure, extended with few attributes, which can be used directly for further processing. We present an interactive tool that permits to start from a base mesh and use RGB subdivision to dynamically adjust its level of detail.
Keywords :
computational geometry; data structures; interactive systems; iterative methods; mesh generation; rendering (computer graphics); surface fitting; RGB subdivision; adaptive subdivision scheme; coarsening operator; continuous level-of-detail model; dynamic selective refinement; interactive tool; iterative application; limit surface; local refinement operator; loop subdivision; topological data structure; triangle mesh; view-dependent rendering; Curve; Object hierarchies; and object representations; solid; surface;
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
DOI :
10.1109/TVCG.2008.87