DocumentCode
797018
Title
RGB Subdivision
Author
Puppo, Enrico ; Panozzo, Daniele
Author_Institution
Dept. of Comput. & Inf. Sci., Univ. of Geneva, Geneva
Volume
15
Issue
2
fYear
2009
Firstpage
295
Lastpage
310
Abstract
We introduce the RGB subdivision: an adaptive subdivision scheme for triangle meshes, which is based on the iterative application of local refinement and coarsening operators, and generates the same limit surface of the Loop subdivision, independently on the order of application of local operators. Our scheme supports dynamic selective refinement, as in Continuous Level Of Detail models, and it generates conforming meshes at all intermediate steps. The RGB subdivision is encoded in a standard topological data structure, extended with few attributes, which can be used directly for further processing. We present an interactive tool that permits to start from a base mesh and use RGB subdivision to dynamically adjust its level of detail.
Keywords
computational geometry; data structures; interactive systems; iterative methods; mesh generation; rendering (computer graphics); surface fitting; RGB subdivision; adaptive subdivision scheme; coarsening operator; continuous level-of-detail model; dynamic selective refinement; interactive tool; iterative application; limit surface; local refinement operator; loop subdivision; topological data structure; triangle mesh; view-dependent rendering; Curve; Object hierarchies; and object representations; solid; surface;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2008.87
Filename
4564450
Link To Document