DocumentCode
7973
Title
Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education
Author
Torrente, Javier ; Borro-Escribano, Blanca ; Freire, Manuel ; del Blanco, Angel ; Marchiori, Eugenio J. ; Martinez-Ortiz, Ivan ; Moreno-Ger, Pablo ; Fernandez-Manjon, Baltasar
Author_Institution
Dept. of Software Eng., Complutense Univ. of Madrid, Madrid, Spain
Volume
7
Issue
1
fYear
2014
fDate
Jan.-March 2014
Firstpage
69
Lastpage
82
Abstract
We present EGDA, an educational game development approach focused on the teaching of procedural knowledge using a cost-effective approach. EGDA proposes four tasks: analysis, design, implementation, and quality assurance that are subdivided in a total of 12 subtasks. One of the benefits of EGDA is that anyone can apply it to develop a game since it keeps development as simple as possible and uses tools for modeling and implementation that do not require a highly technical profile. EGDA has been applied to the creation of seven educational games in healthcare, and has been iteratively refined after each experience. EGDA is evaluated on two aspects. First, the effort and cost needed for creating these games is estimated and compared to current industry standards. Second, impact on knowledge acquisition and a student acceptance are discussed. Results suggest that EGDA can make game development more affordable, which is critical for increased adoption and scalability of game-based learning (GBL), while assuring a high educational value of the resulting games.
Keywords
biomedical education; computer aided instruction; computer games; health care; knowledge management; medical computing; teaching; EGDA; GBL; cost-effective approach; design; educational game development approach; game-based learning; game-like simulations; healthcare education; high educational value; implementation tool; knowledge acquisition; modeling tool; procedural knowledge; quality assurance; student acceptance; teaching; Education; Games; Laboratories; Materials; Medical services; Visualization; Vocabulary; Computer-assisted instruction; games; gaming; health; software engineering process;
fLanguage
English
Journal_Title
Learning Technologies, IEEE Transactions on
Publisher
ieee
ISSN
1939-1382
Type
jour
DOI
10.1109/TLT.2013.35
Filename
6678341
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