DocumentCode :
79781
Title :
DPFrag: Trainable Stroke Fragmentation Based on Dynamic Programming
Author :
Tumen, R.S. ; Sezgin, T.M.
Volume :
33
Issue :
5
fYear :
2013
fDate :
Sept.-Oct. 2013
Firstpage :
59
Lastpage :
67
Abstract :
Many computer graphics applications must fragment freehand curves into sets of prespecified geometric primitives. For example, sketch recognition typically converts hand-drawn strokes into line and arc segments and then combines these primitives into meaningful symbols for recognizing drawings. However, current fragmentation methods´ shortcomings make them impractical. For example, they require manual tuning, require excessive computational resources, or produce suboptimal solutions that rely on local decisions. DPFrag is an efficient, globally optimal fragmentation method that learns segmentation parameters from data and produces fragmentations by combining primitive recognizers in a dynamic-programming framework. The fragmentation is fast and doesn´t require laborious and tedious parameter tuning. In experiments, it beat state-of-the-art methods on standard databases with only a handful of labeled examples.
Keywords :
computational geometry; dynamic programming; learning (artificial intelligence); DPFrag framework; arc segments; computer graphics applications; drawing recognition; dynamic programming; freehand curve fragmentation; geometric primitives; globally optimal fragmentation method; hand-drawn strokes; line segments; segmentation parameters; sketch recognition; standard databases; trainable stroke fragmentation; Approximation algorithms; Approximation methods; Computer graphics; Cost function; Dynamic programming; Heuristic algorithms; computer graphics; human-computer interaction; sketch recognition; user interfaces;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2012.124
Filename :
6365195
Link To Document :
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