DocumentCode
799343
Title
Improving contact realism through event-based haptic feedback
Author
Kuchenbecker, Katherine J. ; Fiene, Jonathan ; Niemeyer, Gunter
Author_Institution
Dept. of Mech. Eng., Stanford Univ., CA, USA
Volume
12
Issue
2
fYear
2006
Firstpage
219
Lastpage
230
Abstract
Tapping on surfaces in a typical virtual environment feels like contact with soft foam rather than a hard object. The realism of such interactions can be dramatically improved by superimposing event-based, high-frequency transient forces over traditional position-based feedback. When scaled by impact velocity, hand-tuned pulses and decaying sinusoids produce haptic cues that resemble those experienced during real impacts. Our new method for generating appropriate transients inverts a dynamic model of the haptic device to determine the motor forces required to create prerecorded acceleration profiles at the user´s fingertips. After development, the event-based haptic paradigm and the method of acceleration matching were evaluated in a carefully controlled user study. Sixteen individuals blindly tapped on nine virtual and three real samples, rating the degree to which each felt like real wood. Event-based feedback achieved significantly higher realism ratings than the traditional rendering method. The display of transient signals made virtual objects feel similar to a real sample of wood on a foam substrate, while position feedback alone received ratings similar to those of foam. This work provides an important new avenue for increasing the realism of contact in haptic interactions.
Keywords
force feedback; haptic interfaces; realistic images; virtual reality; contact realism; event-based haptic feedback; force feedback; haptic device; haptic interaction; virtual environment; Acceleration; Displays; Force feedback; Frequency; Haptic interfaces; Material properties; Muscles; Pressing; Rendering (computer graphics); Virtual environment; Haptics; contact transient; event-based.; force feedback; Computer Graphics; Computer Simulation; Feedback; Humans; Models, Biological; Movement; Physical Stimulation; Psychomotor Performance; Robotics; Stress, Mechanical; Touch; User-Computer Interface; Vibration;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2006.32
Filename
1580456
Link To Document