DocumentCode
800529
Title
Applying inexpensive AI techniques to computer games
Author
Khoo, Aaron ; Zubek, Robert
Author_Institution
Northwestern Univ., Evanston, IL, USA
Volume
17
Issue
4
fYear
2002
Firstpage
48
Lastpage
53
Abstract
Groo (Generic Robot, Object-Oriented) and tt14m (Trash-Talking 14-year-old Moron) are two systems that use simple and computationally inexpensive artificial intelligence mechanisms to produce engaging character behavior for computer games, while remaining within the performance constraints of modern game development. Groo engages in intelligent tactical behavior in a first-person-shooter death-match game using a fairly simple and static behavior network, while tt14m uses simple text processing to attempt engagement in the social aspects of the game "Counter-Strike".
Keywords
artificial intelligence; computer games; natural language interfaces; object-oriented programming; software agents; Counter-Strike; Generic Robot, Object-Oriented; Groo; Trash-Talking 14-year-old Moron; computationally inexpensive artificial intelligence mechanisms; computer games; engaging character behavior; first-person-shooter death-match game; intelligent tactical behavior; social aspects; software performance constraints; static behavior network; text processing; tt14m; Artificial intelligence; Cognition; Computational and artificial intelligence; Computational intelligence; Computational modeling; Computer graphics; Computer simulation; Control systems; Intelligent systems; Physics computing;
fLanguage
English
Journal_Title
Intelligent Systems, IEEE
Publisher
ieee
ISSN
1541-1672
Type
jour
DOI
10.1109/MIS.2002.1024752
Filename
1024752
Link To Document