• DocumentCode
    800529
  • Title

    Applying inexpensive AI techniques to computer games

  • Author

    Khoo, Aaron ; Zubek, Robert

  • Author_Institution
    Northwestern Univ., Evanston, IL, USA
  • Volume
    17
  • Issue
    4
  • fYear
    2002
  • Firstpage
    48
  • Lastpage
    53
  • Abstract
    Groo (Generic Robot, Object-Oriented) and tt14m (Trash-Talking 14-year-old Moron) are two systems that use simple and computationally inexpensive artificial intelligence mechanisms to produce engaging character behavior for computer games, while remaining within the performance constraints of modern game development. Groo engages in intelligent tactical behavior in a first-person-shooter death-match game using a fairly simple and static behavior network, while tt14m uses simple text processing to attempt engagement in the social aspects of the game "Counter-Strike".
  • Keywords
    artificial intelligence; computer games; natural language interfaces; object-oriented programming; software agents; Counter-Strike; Generic Robot, Object-Oriented; Groo; Trash-Talking 14-year-old Moron; computationally inexpensive artificial intelligence mechanisms; computer games; engaging character behavior; first-person-shooter death-match game; intelligent tactical behavior; social aspects; software performance constraints; static behavior network; text processing; tt14m; Artificial intelligence; Cognition; Computational and artificial intelligence; Computational intelligence; Computational modeling; Computer graphics; Computer simulation; Control systems; Intelligent systems; Physics computing;
  • fLanguage
    English
  • Journal_Title
    Intelligent Systems, IEEE
  • Publisher
    ieee
  • ISSN
    1541-1672
  • Type

    jour

  • DOI
    10.1109/MIS.2002.1024752
  • Filename
    1024752