Title :
Putting AI in entertainment: an AI authoring tool for simulation and games
Author :
Fu, Daniel ; Houlette, Ryan
Abstract :
We have been working on techniques to write better AI behavior for simulations and games. We are focusing on a visual authoring tool that provides a way to quickly synthesize complex behavior, and are building a corresponding AI engine to run with a simulation or game. For game development uses, we see our tool as making the AI understandable to game designers and end users, as well as improving developers´ productivity. This work will also be useful for simulation developers and subsequently for analysts, operators, and instructors. We explain some of our tool´s features and how the AI engine processes the resulting content.
Keywords :
artificial intelligence; authoring systems; computer games; digital simulation; finite state machines; AI authoring tool; entertainment; game development; simulation development; Artificial intelligence; Brain modeling; Computational modeling; Computer interfaces; Connectors; Debugging; Engines; Intelligent systems; Runtime library; Vocabulary;
Journal_Title :
Intelligent Systems, IEEE
DOI :
10.1109/MIS.2002.1024756