DocumentCode
800934
Title
Learning tactical human behavior through observation of human performance
Author
Fernlund, Hans K G ; Gonzalez, Avelino J. ; Georgiopoulos, Michael ; DeMara, Ronald F.
Author_Institution
Dept. of Culture, Dalarna Univ., Borlange, Sweden
Volume
36
Issue
1
fYear
2006
Firstpage
128
Lastpage
140
Abstract
It is widely accepted that the difficulty and expense involved in acquiring the knowledge behind tactical behaviors has been one limiting factor in the development of simulated agents representing adversaries and teammates in military and game simulations. Several researchers have addressed this problem with varying degrees of success. The problem mostly lies in the fact that tactical knowledge is difficult to elicit and represent through interactive sessions between the model developer and the subject matter expert. This paper describes a novel approach that employs genetic programming in conjunction with context-based reasoning to evolve tactical agents based upon automatic observation of a human performing a mission on a simulator. In this paper, we describe the process used to carry out the learning. A prototype was built to demonstrate feasibility and it is described herein. The prototype was rigorously and extensively tested. The evolved agents exhibited good fidelity to the observed human performance, as well as the capacity to generalize from it.
Keywords
genetic algorithms; inference mechanisms; knowledge representation; learning (artificial intelligence); software agents; context-based reasoning; genetic programming; human performance observation; knowledge acquisition; tactical agent development; tactical human behavioral learning; tactical knowledge elicitation; tactical knowledge representation; Computational modeling; Context modeling; Decision making; Game theory; Genetic programming; Humans; Military computing; Prototypes; Robustness; Testing; Context-based reasoning; genetic programming; human behavioral modeling; simulation; Algorithms; Artificial Intelligence; Biomimetics; Computer Simulation; Decision Making; Decision Support Techniques; Feasibility Studies; Learning; Models, Biological; Psychomotor Performance; Task Performance and Analysis;
fLanguage
English
Journal_Title
Systems, Man, and Cybernetics, Part B: Cybernetics, IEEE Transactions on
Publisher
ieee
ISSN
1083-4419
Type
jour
DOI
10.1109/TSMCB.2005.855568
Filename
1580624
Link To Document