DocumentCode :
81031
Title :
Video-Based Crowd Synthesis
Author :
Flagg, M. ; Rehg, James M.
Author_Institution :
Coll. of Comput. Building, Georgia Inst. of Technol., Atlanta, GA, USA
Volume :
19
Issue :
11
fYear :
2013
fDate :
Nov. 2013
Firstpage :
1935
Lastpage :
1947
Abstract :
As a controllable medium, video-realistic crowds are important for creating the illusion of a populated reality in special effects, games, and architectural visualization. While recent progress in simulation and motion captured-based techniques for crowd synthesis has focused on natural macroscale behavior, this paper addresses the complementary problem of synthesizing crowds with realistic microscale behavior and appearance. Example-based synthesis methods such as video textures are an appealing alternative to conventional model-based methods, but current techniques are unable to represent and satisfy constraints between video sprites and the scene. This paper describes how to synthesize crowds by segmenting pedestrians from input videos of natural crowds and optimally placing them into an output video while satisfying environmental constraints imposed by the scene. We introduce crowd tubes, a representation of video objects designed to compose a crowd of video billboards while avoiding collisions between static and dynamic obstacles. The approach consists of representing crowd tube samples and constraint violations with a conflict graph. The maximal independent set yields a dense constraint-satisyfing crowd composition. We present a prototype system for the capture, analysis, synthesis, and control of video-based crowds. Several results demonstrate the system´s ability to generate videos of crowds which exhibit a variety of natural behaviors.
Keywords :
image representation; image segmentation; set theory; video signal processing; conflict graph; crowd tube; dense constraint-satisyfing crowd composition; example-based synthesis method; maximal independent set; motion captured-based technique; pedestrian segmentation; scene environmental constraint; video billboard; video object representation; video-based crowd synthesis; video-realistic crowd; Collision avoidance; Computational modeling; Electron tubes; Layout; Rendering (computer graphics); Shape; Trajectory; Crowd synthesis; crowd constraint optimization; video object layout; video-based rendering; Computer Graphics; Computer Simulation; Crowding; Humans; Image Processing, Computer-Assisted; Video Recording;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2012.317
Filename :
6365628
Link To Document :
بازگشت