DocumentCode :
810742
Title :
Distributed interactive simulation in the evolution of DoD warfare modeling and simulation
Author :
Davis, Paul K.
Author_Institution :
Rand Corp., Santa Monica, CA, USA
Volume :
83
Issue :
8
fYear :
1995
fDate :
8/1/1995 12:00:00 AM
Firstpage :
1138
Lastpage :
1155
Abstract :
Distributed interactive simulation (DIS) is a revolutionary development that is changing permanently many features of Defense Department work. The field of warfare modeling and simulation (M&S) is quite large, however, and this paper reviews its evolution and how DIS fits within it. A few things are clear. First, DIS is exceedingly valuable for training. Second, DIS could be a powerful means for improving the quality of planning and analysis if used wisely for occasional well designed experiments. These could 1) provide insights about real-world processes involving human performance and behavior (including decision making), 2) help inform and calibrate models, and 3) help test plans in a quasioperational environment. Third, distributed war gaming, which depends on DIS technology, is already lowering boundaries among developers, planners, and warfighters. This can shorten development processes and improve the results through virtual prototyping; it can also improve operational readiness. To achieve these potential benefits, however, will require a holistic approach, conceptual breakthroughs, and profoundly difficult model development efforts. The challenges include developing integrated hierarchies of models, developing adaptive decision models and other models of human behavior, developing and using new forms of uncertainty-sensitive analysis, and learning how to use DIS experiments effectively
Keywords :
digital simulation; distributed processing; human factors; interactive systems; military computing; modelling; planning; simulation; systems analysis; Defense Department work; DoD warfare modeling and simulation; adaptive decision models; analysis; decision making; development processes; distributed interactive simulation; distributed war gaming; human behavior; human performance; integrated model hierarchies; model calibration; model information; operational readiness; plan testing; planning; quasioperational environment; real-world processes; uncertainty-sensitive analysis; virtual prototyping; Decision making; History; Humans; Logic testing; Mathematical model; Process planning; System testing; Terminology; US Department of Defense; Virtual prototyping;
fLanguage :
English
Journal_Title :
Proceedings of the IEEE
Publisher :
ieee
ISSN :
0018-9219
Type :
jour
DOI :
10.1109/5.400454
Filename :
400454
Link To Document :
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