Title :
Networking technology and DIS
Author :
Pullen, J. Mark ; Wood, David C.
Author_Institution :
Dept. of Comput. Sci., George Mason Univ., Fairfax, VA, USA
fDate :
8/1/1995 12:00:00 AM
Abstract :
For wide-area networking of distributed interactive simulation (DIS) a real-time, resource-reserving, multicast network with appropriate encryption is required. Latency and data volume requirements are described. Standards for DIS communications and their impact on network traffic are explained. Evolutionary history is traced for the current network serving these needs, the Defense Simulation Internet. The most likely path for future expansion of DIS networking uses emerging commercial technologies such as asynchronous transfer mode (ATM) and Internet protocol multicast (IPmc) with resource reservation. The architecture and issues for an ATM network meeting future DIS requirements is described; areas of active research such as compression and multicast grouping are explained
Keywords :
Internet; asynchronous transfer mode; cryptography; data compression; digital simulation; history; interactive systems; message passing; military communication; military computing; protocols; simulation; telecommunication standards; telecommunication traffic; Defense Simulation Internet; Internet protocol multicast; architecture; asynchronous transfer mode; communications standards; compression; data volume requirements; distributed interactive simulation; encryption; evolutionary history; latency requirements; multicast grouping; network traffic; networking technology; real-time resource-reserving multicast network; resource reservation; wide-area networking; Computational modeling; Delay effects; Discrete event simulation; IP networks; Local area networks; Military aircraft; Multicast protocols; Telecommunication traffic; Traffic control; Wide area networks;
Journal_Title :
Proceedings of the IEEE