Author_Institution :
Office of Sci. & Technol. Policy, Washington, DC, USA
Abstract :
Networked simulation for education and training is discussed as a functional capability though which distributed interactive simulation (DIS) may find application in the non-defense world. Effectiveness of networked simulation in defense education and training applications has yet to be conclusively demonstrated, but studies completed thus far have yielded positive results. Results from non-defense applications are also likely to be positive. The characteristics of networked simulation that are relevant to its transfer to non-defense applications include a focus on group performance, physical dispersion of participants, requirements for real-time response, emergent task environments, visual task environments, accessible performance data, provisions for practice, immersive realism, and interactions with many entities. These characteristics are matched with potential, non-defense applications of networked simulation such as training for crews, teams, and units, edutainment, education, training, school-to-work transitions, and lifelong learning. Remaining issues include further development of technical standards, legal standards, research and development, fiscal and regulatory policies, and development of the communications infrastructure
Keywords :
computer aided instruction; computer based training; digital simulation; groupware; interactive systems; legislation; local area networks; simulation; standards; training; DIS; accessible performance data; crews; distributed interactive simulation; edutainment; emergent task environments; functional capability; group performance; immersive realism; interactions; lifelong learning; networked simulation; nondefense education applications; nondefense training applications; physical participant dispersion; practice provisions; real-time response; school-to-work transitions; teams; technical standards; units; visual task environments; Communication standards; Computational modeling; Computer networks; Computer simulation; Law; Military computing; Safety; Standards development; Stress; US Department of Defense;