Title :
Large environment rendering using plenoptic primitives
Author :
Kang, Sing Bing ; Wu, Minsheng ; Li, Yin ; Shum, Heung-Yeung
Author_Institution :
Microsoft Res., Redmond, WA, USA
Abstract :
One of the most difficult tasks in computer graphics is to enable virtual walkthroughs in very large and complicated environments that are photorealistic, seamless, and in real time. Current image-based rendering techniques, while capable of photorealism and interactive speeds, have failed in practice to extend to visualizations of such environments. We demonstrate an approach that defines a virtual walkthrough experience using plenoptic primitives (PPs). A PP can be any type of local visual experience: 360° static panorama, panoramic video (PV), lumigraph/light field representation, or concentric mosaics (CMs). By combining them judiciously, user experience can be authored with significantly reduced effort while maintaining high-quality user experience. We illustrate our technique on synthetic and real environments using PVs and CMs and show how the problem of achieving smooth transitions among PVs and CMs can be solved by using position-dependent local geometries.
Keywords :
image representation; rendering (computer graphics); user interfaces; virtual reality; authoring process; computer graphics; concentric mosaics; image-based rendering; interactive speeds; large environment rendering; large-scale environment visualization; lumigraph/light field representation; panoramic video; photorealism; plenoptic primitives; position-dependent local geometries; real environments; rendering performance; static panorama; synthetic environments; user interface; virtual walkthrough experience; virtual walkthroughs; Asia; Cameras; Collision mitigation; Computer graphics; Geometry; Image databases; Layout; Rendering (computer graphics); Virtual environment; Visualization;
Journal_Title :
Circuits and Systems for Video Technology, IEEE Transactions on
DOI :
10.1109/TCSVT.2003.817357