Title :
Culture, Models, and Games: Incorporating Warfare´s Human Dimension
Author_Institution :
Institute for Defense Analyses
Abstract :
Increasingly, modern conflict and military activity require soldiers to carry out their missions within foreign cultures in which the civilian populace rather than a battlefield becomes the focal point. So, from the commander to the soldier on the street, the warfighter must understand the society´s values and the motivations of the groups within it. Gaming can help the military train soldiers for this new type of conflict.
Keywords :
Bayesian inference; agent-based models; culture; gaming; human dimension; systems dynamics models; tools; utility function; warfare;
Journal_Title :
Intelligent Systems, IEEE
DOI :
10.1109/MIS.2008.63