DocumentCode
819295
Title
Culture, Models, and Games: Incorporating Warfare´s Human Dimension
Author
Numrich, S.K.
Author_Institution
Institute for Defense Analyses
Volume
23
Issue
4
fYear
2008
Firstpage
58
Lastpage
61
Abstract
Increasingly, modern conflict and military activity require soldiers to carry out their missions within foreign cultures in which the civilian populace rather than a battlefield becomes the focal point. So, from the commander to the soldier on the street, the warfighter must understand the society´s values and the motivations of the groups within it. Gaming can help the military train soldiers for this new type of conflict.
Keywords
Bayesian inference; agent-based models; culture; gaming; human dimension; systems dynamics models; tools; utility function; warfare;
fLanguage
English
Journal_Title
Intelligent Systems, IEEE
Publisher
ieee
ISSN
1541-1672
Type
jour
DOI
10.1109/MIS.2008.63
Filename
4580546
Link To Document