DocumentCode :
820348
Title :
An intersection algorithm based on Delaunay triangulation
Author :
Sugihara, Kokichi
Author_Institution :
Dept. of Math. Eng. & Inf. Phys., Tokyo Univ., Japan
Volume :
12
Issue :
2
fYear :
1992
fDate :
3/1/1992 12:00:00 AM
Firstpage :
59
Lastpage :
67
Abstract :
A robust method for finding points of intersection of line segments in a 2-D plane is presented. The plane is subdivided by Delaunay triangulation to localize areas where points of intersection exist and to guarantee the topological consistency of the resulting arrangement. The subdivision is refined by inserting midpoints recursively until the areas containing points of intersection are sufficiently localized. The method is robust in the sense that it does not miss points of intersection that are easily detectable when costly line-pair checking is performed. The algorithm is adaptive in the sense that most of the computational cost is incurred for the areas where finding points of intersection is difficult.<>
Keywords :
computational geometry; computer graphics; 2D plane; Delaunay triangulation; computational cost; computer graphics; intersection algorithm; line segments; line-pair checking; points of intersection; topological consistency; Arithmetic; Computational efficiency; Robustness;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.124289
Filename :
124289
Link To Document :
بازگشت