• DocumentCode
    820348
  • Title

    An intersection algorithm based on Delaunay triangulation

  • Author

    Sugihara, Kokichi

  • Author_Institution
    Dept. of Math. Eng. & Inf. Phys., Tokyo Univ., Japan
  • Volume
    12
  • Issue
    2
  • fYear
    1992
  • fDate
    3/1/1992 12:00:00 AM
  • Firstpage
    59
  • Lastpage
    67
  • Abstract
    A robust method for finding points of intersection of line segments in a 2-D plane is presented. The plane is subdivided by Delaunay triangulation to localize areas where points of intersection exist and to guarantee the topological consistency of the resulting arrangement. The subdivision is refined by inserting midpoints recursively until the areas containing points of intersection are sufficiently localized. The method is robust in the sense that it does not miss points of intersection that are easily detectable when costly line-pair checking is performed. The algorithm is adaptive in the sense that most of the computational cost is incurred for the areas where finding points of intersection is difficult.<>
  • Keywords
    computational geometry; computer graphics; 2D plane; Delaunay triangulation; computational cost; computer graphics; intersection algorithm; line segments; line-pair checking; points of intersection; topological consistency; Arithmetic; Computational efficiency; Robustness;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.124289
  • Filename
    124289