• DocumentCode
    822002
  • Title

    Swordplay: Innovating Game Development through VR

  • Author

    Katzourin, M. ; Ignatoff, D. ; Quirk, L. ; LaViola, J.J. ; Jenkins, O.C.

  • Author_Institution
    Brown Univ., Providence, RI
  • Volume
    26
  • Issue
    6
  • fYear
    2006
  • Firstpage
    15
  • Lastpage
    19
  • Abstract
    With the movement towards 3D input devices in gaming, we explored the use of 3D user interfaces in the context of Swordplay, an immersive sword-fighting and spell-casting game aimed toward casual gamers. Developed as part of a course on "innovating game development" at Brown University, Swordplay is an attempt to determine what types of interaction techniques could be useful with natural human expression in virtual 3D environments. The result is a fun, lightning-fast game intended to push the skills and dexterity of its users, similar to the popular button-mashing games of the early 1980s
  • Keywords
    computer games; graphical user interfaces; interactive devices; virtual reality; 3D user interface; Brown University; Swordplay; game development; input device; interaction technique; spell-casting game; sword-fighting game; virtual 3D environment; virtual reality; Displays; Explosions; Explosives; Navigation; Rendering (computer graphics); Switches; Testing; Turning; Virtual reality; Weapons; 3D user interfaces; computer games; gameplay; virtual environments;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2006.137
  • Filename
    4012559