DocumentCode
822002
Title
Swordplay: Innovating Game Development through VR
Author
Katzourin, M. ; Ignatoff, D. ; Quirk, L. ; LaViola, J.J. ; Jenkins, O.C.
Author_Institution
Brown Univ., Providence, RI
Volume
26
Issue
6
fYear
2006
Firstpage
15
Lastpage
19
Abstract
With the movement towards 3D input devices in gaming, we explored the use of 3D user interfaces in the context of Swordplay, an immersive sword-fighting and spell-casting game aimed toward casual gamers. Developed as part of a course on "innovating game development" at Brown University, Swordplay is an attempt to determine what types of interaction techniques could be useful with natural human expression in virtual 3D environments. The result is a fun, lightning-fast game intended to push the skills and dexterity of its users, similar to the popular button-mashing games of the early 1980s
Keywords
computer games; graphical user interfaces; interactive devices; virtual reality; 3D user interface; Brown University; Swordplay; game development; input device; interaction technique; spell-casting game; sword-fighting game; virtual 3D environment; virtual reality; Displays; Explosions; Explosives; Navigation; Rendering (computer graphics); Switches; Testing; Turning; Virtual reality; Weapons; 3D user interfaces; computer games; gameplay; virtual environments;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2006.137
Filename
4012559
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