DocumentCode :
822652
Title :
Virtualized Reality: Perspectives on 4D Digitization of Dynamic Events
Author :
Kanade, Takeo ; Narayanan, P.J.
Author_Institution :
Carnegie Mellon Univ., Pittsburgh, PA
Volume :
27
Issue :
3
fYear :
2007
Firstpage :
32
Lastpage :
40
Abstract :
Digitally recording dynamic events, such as sporting events, for experiencing in a spatio-temporally distant and arbitrary setting requires 4D capture: three dimensions for their geometry and appearance over the fourth dimension of time. Today´s computer vision techniques make 4D capture possible. The virtualized reality system serves as an example on the general problem of digitizing dynamic events. In this article, we present the virtualized reality system´s details from a historical perspective
Keywords :
computer vision; rendering (computer graphics); virtual reality; 4D digitization; computer vision; dynamic event; graphics rendering; sporting event; virtualized reality system; Application virtualization; Cameras; Cultural differences; Layout; Navigation; Object detection; Rendering (computer graphics); Shape; TV; Video recording; dynamic event capture; image-based modeling; multiview stereo; Computer Graphics; Computer Simulation; Imaging, Three-Dimensional; Models, Biological; Movement; Signal Processing, Computer-Assisted; User-Computer Interface; Video Recording; Whole Body Imaging;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2007.72
Filename :
4178158
Link To Document :
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