Title :
Speeding up Bresenham´s algorithm
Author :
Angel, Edward ; Morrison, Don
Author_Institution :
New Mexico Univ., Albuquerque, NM, USA
Abstract :
The line segment is the basic entity in virtually all computer graphics systems. J.E. Bresenham´s algorithm (1965) efficiently scan converts line segments because it requires only an integer addition and a sign test for each pixel generated. It is the standard for scan converting a line segment. A version based on the properties of linear Diophantine equations that can speed scan conversion by a factor of almost five is presented. Two approaches are used to achieve speedup. One is to parallelize the line generation process. The other is to take advantage of the repeated patterns that the algorithm generates.<>
Keywords :
computer graphics; Bresenham´s algorithm; computer graphics; integer addition; line generation process; linear Diophantine equations; sign test; standard; Application software; Computer graphics; Engines; Equations; Rendering (computer graphics); Testing; Workstations;
Journal_Title :
Computer Graphics and Applications, IEEE