DocumentCode :
823669
Title :
Speeding up Bresenham´s algorithm
Author :
Angel, Edward ; Morrison, Don
Author_Institution :
New Mexico Univ., Albuquerque, NM, USA
Volume :
11
Issue :
6
fYear :
1991
Firstpage :
16
Lastpage :
17
Abstract :
The line segment is the basic entity in virtually all computer graphics systems. J.E. Bresenham´s algorithm (1965) efficiently scan converts line segments because it requires only an integer addition and a sign test for each pixel generated. It is the standard for scan converting a line segment. A version based on the properties of linear Diophantine equations that can speed scan conversion by a factor of almost five is presented. Two approaches are used to achieve speedup. One is to parallelize the line generation process. The other is to take advantage of the repeated patterns that the algorithm generates.<>
Keywords :
computer graphics; Bresenham´s algorithm; computer graphics; integer addition; line generation process; linear Diophantine equations; sign test; standard; Application software; Computer graphics; Engines; Equations; Rendering (computer graphics); Testing; Workstations;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/38.103388
Filename :
103388
Link To Document :
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