Title :
Using Visual Cues of Contact to Improve Interactive Manipulation of Virtual Objects in Industrial Assembly/Maintenance Simulations
Author :
Sreng, J. ; Lecuyer, A. ; Megard, C. ; Andriot, C.
Author_Institution :
CEA LSI, Fontenay-aux-Roses
Abstract :
This paper describes a set of visual cues of contact designed to improve the interactive manipulation of virtual objects in industrial assembly/maintenance simulations. These visual cues display information of proximity, contact and effort between virtual objects when the user manipulates a part inside a digital mock-up. The set of visual cues encloses the apparition of glyphs (arrow, disk, or sphere) when the manipulated object is close or in contact with another part of the virtual environment. Light sources can also be added at the level of contact points. A filtering technique is proposed to decrease the number of glyphs displayed at the same time. Various effects - such as change in color, change in size, and deformation of shape - can be applied to the glyphs as a function of proximity with other objects or amplitude of the contact forces. A preliminary evaluation was conducted to gather the subjective preference of a group of participants during the simulation of an automotive assembly operation. The collected questionnaires showed that participants globally appreciated our visual cues of contact. The changes in color appeared to be preferred concerning the display of distances and proximity information. Size changes and deformation effects appeared to be preferred in terms of perception of contact forces between the parts. Last, light sources were selected to focus the attention of the user on the contact areas
Keywords :
assembling; data visualisation; digital simulation; virtual prototyping; virtual reality; automotive assembly operation; collected questionnaires; data visualisation; deformation effects; digital mock-up; filtering technique; glyph apparition; industrial assembly simulations; industry maintenance simulations; interactive manipulation; proximity information; virtual objects; virtual prototyping; virtual reality environment; visual contact cues; Assembly; Design engineering; Displays; Force feedback; Haptic interfaces; Large scale integration; Light sources; Virtual environment; Virtual prototyping; Virtual reality; assembly/maintenance simulation; contact; force; glyph; light; proximity; virtual prototyping; visual cues;
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
DOI :
10.1109/TVCG.2006.189