DocumentCode :
832140
Title :
Texturing of Layered Surfaces for Optimal Viewing
Author :
Bair, A.S. ; House, D.H. ; Ware, C.
Author_Institution :
Texas A&M Univ., College Station, TX
Volume :
12
Issue :
5
fYear :
2006
Firstpage :
1125
Lastpage :
1132
Abstract :
This paper is a contribution to the literature on perceptually optimal visualizations of layered three-dimensional surfaces. Specifically, we develop guidelines for generating texture patterns, which, when tiled on two overlapped surfaces, minimize confusion in depth-discrimination and maximize the ability to localize distinct features. We design a parameterized texture space and explore this texture space using a "human in the loop" experimental approach. Subjects are asked to rate their ability to identify Gaussian bumps on both upper and lower surfaces of noisy terrain fields. Their ratings direct a genetic algorithm, which selectively searches the texture parameter space to find fruitful areas. Data collected from these experiments are analyzed to determine what combinations of parameters work well and to develop texture generation guidelines. Data analysis methods include ANOVA, linear discriminant analysis, decision trees, and parallel coordinates. To confirm the guidelines, we conduct a post-analysis experiment, where subjects rate textures following our guidelines against textures violating the guidelines. Across all subjects, textures following the guidelines consistently produce high rated textures on an absolute scale, and are rated higher than those that did not follow the guidelines
Keywords :
data analysis; data visualisation; decision trees; feature extraction; genetic algorithms; image texture; pattern classification; search problems; surface texture; Gaussian bumps; data analysis methods; decision trees; genetic algorithm; layered three-dimensional surface texturing; linear discriminant analysis; noisy terrain fields; parallel coordinates; parameterized texture space; perceptual optimal visualizations; texture parameter space search; texture pattern generation; Analysis of variance; Data analysis; Gaussian noise; Genetic algorithms; Guidelines; Humans; Linear discriminant analysis; Space exploration; Surface texture; Visualization; data mining; decision trees; genetic algorithm; human-in-the-loop; layered surfaces; linear discriminant analysis; optimal visualization; parallel coordinates; perception;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2006.183
Filename :
4015473
Link To Document :
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