Title : 
A note on Three-dimensional pursuit-evasion game with bounded curvature
         
        
        
            Author_Institution : 
University of Tel-Aviv, Tel-Aviv, Israel
         
        
        
        
        
            fDate : 
6/1/1982 12:00:00 AM
         
        
        
        
            Abstract : 
The system of kinematic equations which describes Isaacs´ Game of Two Cars has been extended to the case of a three-dimensional pursuit-evasion game between players with bounded curvature. It is shown that in the three-dimensional version of the Homicidal Chauffeur game, both players, when playing optimally, strive to steer the system into a common plane and will remain on this plane until game termination. The situation is somewhat different for the three-dimensional version of the Game of Two Cars, where it is not always advantageous to steer an initially three-dimensional dynamic system into a plane. Nevertheless, if at any instant the velocity vectors and the line of sight between players are coplanar, both players strive to remain on this plane.
         
        
            Keywords : 
Game theory; Acceleration; Contracts; Control systems; Differential equations; Kinematics; Terminology; Turning;
         
        
        
            Journal_Title : 
Automatic Control, IEEE Transactions on
         
        
        
        
        
            DOI : 
10.1109/TAC.1982.1102992