DocumentCode :
845339
Title :
Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting
Author :
Rößler, Friedemann ; Botchen, Ralf P. ; Ertl, Thomas
Author_Institution :
Univ. Stuttgart, Stuttgart
Volume :
28
Issue :
5
fYear :
2008
Firstpage :
66
Lastpage :
77
Abstract :
Direct volume rendering has become a powerful, widely-used technique for visualizing 3D volumetric data in many fields. Real-time performance for rendering multiple intersecting volumetric objects requires the speed and flexibility of modern GPUs. This requirement has restricted programming of the necessary shaders to GPU experts only. A visualization system that dynamically generates GPU shaders for multi-volume ray casting from a user-definable abstract render graph overcomes this limitation.
Keywords :
computer graphic equipment; data visualisation; graph theory; ray tracing; rendering (computer graphics); 3D volumetric data visualization; GPU-based multivolume ray casting; direct volume rendering; dynamic shader generation; multiple intersecting volumetric object rendering; user-definable abstract render graph; Casting; Data analysis; Data visualization; Graphics; Hardware; Image sampling; Layout; Pixel; Rendering (computer graphics); Transfer functions; GPU-based rendering; dynamic shader generation; medical visualization; multi-volume rendering; ray casting; volume illustration; volume visualization; Algorithms; Computer Graphics; Computer Simulation; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Models, Theoretical; User-Computer Interface;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2008.96
Filename :
4607317
Link To Document :
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