Abstract :
The initialization problem, also known as naming, consists to give a unique identifier ranging from 1 to n to a set of n indistinguishable nodes in a given network. We consider a network where n nodes (processors) are randomly deployed in a square (respectively, cube) X. We assume that the time is slotted and the network is synchronous, two nodes are able to communicate if they are within distance at most of r of each other (r is the transmitting/receiving range). Moreover, if two or more neighbors of a processor u transmit concurrently at the same time slot, then u would not receive either messages. We suppose also that the anonymous nodes know neither the topology of the network nor the number of nodes in the network. Under this extremal scenario, we first show how the transmitting range of the deployed processors affects the typical characteristics of the network. Then, by allowing the nodes to transmit at various ranges we design sublinear randomized initialization protocols: In the two, respectively, three, dimensional case, our randomized initialization algorithms run in O(n1/2 log n1/2), respectively, O(n1/3 log n2/3), time slots. These latter protocols are based upon an optimal gossiping algorithm which is of independent interest
Keywords :
computational complexity; radio networks; ad hoc networks; broadcasting; gossiping algorithms; information dissemination; multihop networks; naming problem; network nodes; optimal initialization algorithms; random radio networks; randomized distributed protocols; randomized initialization algorithms; Ad hoc networks; Algorithm design and analysis; Centralized control; Network topology; Protocols; Radio broadcasting; Radio network; Radio transmitters; Spread spectrum communication; Wireless sensor networks; Multihop networks; broadcasting; fundamental limits of random radio networks.; gossiping; information dissemination; initialization; naming; randomized distributed protocols; self-configuration in ad hoc networks;