• DocumentCode
    850602
  • Title

    Six-DoF Haptic Rendering of Contact Between Geometrically Complex Reduced Deformable Models

  • Author

    Barbic, Jernej ; James, Doug L.

  • Author_Institution
    Stata Center, MIT Comput. Sci. & Artificial Intell. Lab., Cambridge, MA
  • Volume
    1
  • Issue
    1
  • fYear
    2008
  • Firstpage
    39
  • Lastpage
    52
  • Abstract
    Real-time evaluation of distributed contact forces between rigid or deformable 3D objects is a key ingredient of 6-DoF force-feedback rendering. Unfortunately, at very high temporal rates, there is often insufficient time to resolve contact between geometrically complex objects. We propose a spatially and temporally adaptive approach to approximate distributed contact forces under hard real-time constraints. Our method is CPU based, and supports contact between rigid or reduced deformable models with complex geometry. We propose a contact model that uses a point-based representation for one object, and a signed-distance field for the other. This model is related to the voxmap pointshell method (VPS), but gives continuous contact forces and torques, enabling stable rendering of stiff penalty-based distributed contacts. We demonstrate that stable haptic interactions can be achieved by point-sampling offset surfaces to input "polygon soup\´\´ geometry using particle repulsion. We introduce a multi-resolution nested pointshell construction which permits level-of-detail contact force computation, and enables contact graceful degradation in close-proximity scenarios. Parametrically deformed distance fields are proposed to support contact between reduced deformable objects. We present several examples of 6-DoF haptic rendering of geometrically complex rigid and deformable objects in distributed contact at real-time kilohertz rates.
  • Keywords
    computational geometry; haptic interfaces; rendering (computer graphics); 6-DoF force-feedback rendering; VPS; close-proximity scenarios; distributed contact forces; geometrically complex reduced deformable models; particle repulsion; point-based representation; polygon soup geometry; signed-distance field; six-DoF haptic rendering; stiff penalty-based distributed contacts; voxmap pointshell method; Airplanes; Computational modeling; Computer science; Deformable models; Degradation; Geometry; Haptic interfaces; Solid modeling; Spatial resolution; Time factors; Collision detection; Haptic rendering;
  • fLanguage
    English
  • Journal_Title
    Haptics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1939-1412
  • Type

    jour

  • DOI
    10.1109/TOH.2008.1
  • Filename
    4610261