DocumentCode :
855160
Title :
Adding support for high-level skeletal animation
Author :
Seron, Francisco J. ; Rodriguez, Rafael ; Cerezo, Eva ; Pina, Alfredo
Author_Institution :
Adv. Comput. Graphics Group, Zaragoza Univ., Spain
Volume :
8
Issue :
4
fYear :
2002
Firstpage :
360
Lastpage :
372
Abstract :
We present a data structure specially geared toward the definition and management of synthetic actors in real-time computer graphics. The relation between our proposed data structure and the Silicon Graphics API Performer® makes its implementation possible on a low-cost real-time platform thanks to current accelerating cards. We demonstrate how our data structure is used to generate motion by means of two different applications. Both of them make use of direct and inverse kinematics and may use motion capture. ARTgraph is a development environment devoted to the creation of high-quality real-time 3D-graphics applications (basically, 3D games) and the ALVW system is a general platform that provides and coordinates a sensing-analysis-acting loop to provide behavior for synthetic actors in their own scenario. The aim of this paper is to contribute to the standardization process of multiplatform synthetic actor programs or libraries
Keywords :
application program interfaces; computer animation; data structures; ALVW system; ARTgraph; Silicon Graphics API Performer; data structure; direct kinematics; high-level skeletal animation; high-quality real-time 3D-graphics; inverse kinematics; motion capture; real-time computer graphics; sensing-analysis-acting loop; standardization process; synthetic actors; Acceleration; Animation; Application software; Computer graphics; Data structures; Kinematics; Libraries; Real time systems; Silicon; Standardization;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2002.1044521
Filename :
1044521
Link To Document :
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