DocumentCode :
858064
Title :
Second Life and the New Generation of Virtual Worlds
Author :
Kumar, Sanjeev ; Chhugani, Jatin ; Kim, Changkyu ; Kim, Daehyun ; Nguyen, Anthony ; Dubey, Pradeep ; Bienia, Christian ; Kim, Youngmin
Author_Institution :
Intel Corp., Santa Clara, CA
Volume :
41
Issue :
9
fYear :
2008
Firstpage :
46
Lastpage :
53
Abstract :
Unlike online games, metaverses present a single seamless, persistent world where users can transparently roam around without predefined objectives. An analysis of Second Life illustrates the demands such applications place on clients, servers, and the network and suggests possible optimizations.
Keywords :
computer games; virtual reality; Second Life; metaverses; virtual world; Artificial intelligence; Avatars; Computational modeling; Computer graphics; Computer networks; Computer simulation; Physics computing; Second Life; Software agents; Web server; Second Life; game technology; metaverses; virtual worlds;
fLanguage :
English
Journal_Title :
Computer
Publisher :
ieee
ISSN :
0018-9162
Type :
jour
DOI :
10.1109/MC.2008.398
Filename :
4623222
Link To Document :
بازگشت