• DocumentCode
    860976
  • Title

    Real-time rendering in curved spaces

  • Author

    Weeks, J.

  • Volume
    22
  • Issue
    6
  • fYear
    2002
  • Firstpage
    90
  • Lastpage
    99
  • Abstract
    A hypersphere surface provides a finite 3D world in which the user can fly freely without encountering boundaries, while hyperbolic space provides a spacious environment. The algorithm for rendering a scene in a hypersphere is identical to the standard algorithm for rendering a scene in ordinary flat 3D space. Indeed, the computations are so similar that off-the-shelf 3D graphics cards, when fed the correct matrices, will do real-time animations in a hypersphere just as easily and as quickly as they do in flat space.
  • Keywords
    computational geometry; computer animation; real-time systems; rendering (computer graphics); curved spaces; finite 3D world; hypersphere surface; real-time animations; real-time rendering; Animation; Cameras; Equations; Graphics; Planets; Surface fitting; Terminology; Visualization;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2002.1046633
  • Filename
    1046633