DocumentCode
860976
Title
Real-time rendering in curved spaces
Author
Weeks, J.
Volume
22
Issue
6
fYear
2002
Firstpage
90
Lastpage
99
Abstract
A hypersphere surface provides a finite 3D world in which the user can fly freely without encountering boundaries, while hyperbolic space provides a spacious environment. The algorithm for rendering a scene in a hypersphere is identical to the standard algorithm for rendering a scene in ordinary flat 3D space. Indeed, the computations are so similar that off-the-shelf 3D graphics cards, when fed the correct matrices, will do real-time animations in a hypersphere just as easily and as quickly as they do in flat space.
Keywords
computational geometry; computer animation; real-time systems; rendering (computer graphics); curved spaces; finite 3D world; hypersphere surface; real-time animations; real-time rendering; Animation; Cameras; Equations; Graphics; Planets; Surface fitting; Terminology; Visualization;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2002.1046633
Filename
1046633
Link To Document