DocumentCode :
860976
Title :
Real-time rendering in curved spaces
Author :
Weeks, J.
Volume :
22
Issue :
6
fYear :
2002
Firstpage :
90
Lastpage :
99
Abstract :
A hypersphere surface provides a finite 3D world in which the user can fly freely without encountering boundaries, while hyperbolic space provides a spacious environment. The algorithm for rendering a scene in a hypersphere is identical to the standard algorithm for rendering a scene in ordinary flat 3D space. Indeed, the computations are so similar that off-the-shelf 3D graphics cards, when fed the correct matrices, will do real-time animations in a hypersphere just as easily and as quickly as they do in flat space.
Keywords :
computational geometry; computer animation; real-time systems; rendering (computer graphics); curved spaces; finite 3D world; hypersphere surface; real-time animations; real-time rendering; Animation; Cameras; Equations; Graphics; Planets; Surface fitting; Terminology; Visualization;
fLanguage :
English
Journal_Title :
Computer Graphics and Applications, IEEE
Publisher :
ieee
ISSN :
0272-1716
Type :
jour
DOI :
10.1109/MCG.2002.1046633
Filename :
1046633
Link To Document :
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