DocumentCode
861074
Title
Tricubic interpolation of discrete surfaces for binary volumes
Author
Kadosh, Arie ; Cohen-Or, Daniel ; Yagel, Roni
Author_Institution
Global CommerceZone, Jerusalem, Israel
Volume
9
Issue
4
fYear
2003
Firstpage
580
Lastpage
586
Abstract
Binary-defined 3D objects are common in volume graphics and medical imaging as a result of voxelization algorithms, segmentation methods, and binary operations such as clipping. Traditionally, renderings of binary objects suffer from severe image quality problems, especially when one tries to zoom-in and render the binary data from up close. We present a new rendering technique for discrete binary surfaces. The technique is based on distance-based normal estimation, an accelerated ray casting, and a tricubic interpolator. We demonstrate the quality achieved by our method and report on its interactive rendering speed.
Keywords
interpolation; medical computing; ray tracing; rendering (computer graphics); accelerated ray casting; binary operations; binary volumes; binary-defined 3D objects; clipping; discrete binary surfaces; discrete surfaces; distance-based normal estimation; image quality problems; interactive rendering speed; medical imaging; rendering technique; segmentation methods; tricubic interpolation; tricubic interpolator; volume graphics; voxelization algorithms; Acceleration; Biomedical imaging; Casting; Filters; Graphics; Hardware; Image segmentation; Interpolation; Rendering (computer graphics); Surface reconstruction;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2003.1260750
Filename
1260750
Link To Document