• DocumentCode
    861074
  • Title

    Tricubic interpolation of discrete surfaces for binary volumes

  • Author

    Kadosh, Arie ; Cohen-Or, Daniel ; Yagel, Roni

  • Author_Institution
    Global CommerceZone, Jerusalem, Israel
  • Volume
    9
  • Issue
    4
  • fYear
    2003
  • Firstpage
    580
  • Lastpage
    586
  • Abstract
    Binary-defined 3D objects are common in volume graphics and medical imaging as a result of voxelization algorithms, segmentation methods, and binary operations such as clipping. Traditionally, renderings of binary objects suffer from severe image quality problems, especially when one tries to zoom-in and render the binary data from up close. We present a new rendering technique for discrete binary surfaces. The technique is based on distance-based normal estimation, an accelerated ray casting, and a tricubic interpolator. We demonstrate the quality achieved by our method and report on its interactive rendering speed.
  • Keywords
    interpolation; medical computing; ray tracing; rendering (computer graphics); accelerated ray casting; binary operations; binary volumes; binary-defined 3D objects; clipping; discrete binary surfaces; discrete surfaces; distance-based normal estimation; image quality problems; interactive rendering speed; medical imaging; rendering technique; segmentation methods; tricubic interpolation; tricubic interpolator; volume graphics; voxelization algorithms; Acceleration; Biomedical imaging; Casting; Filters; Graphics; Hardware; Image segmentation; Interpolation; Rendering (computer graphics); Surface reconstruction;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2003.1260750
  • Filename
    1260750