DocumentCode
869041
Title
Visual effects and video analysis lead to Olympics victories
Author
Sheppard, L.M.
Volume
26
Issue
2
fYear
2006
Firstpage
6
Lastpage
11
Abstract
In one study, researchers at several universities and the US Olympic Committee compared triple and quadruple toe loops by using high-speed video and 3D analyses at the 2002 Salt Lake City Winter Olympics. Researchers created 3D models of the skaters using motion capture from video taken with special camera systems during competitions. To capture a skill from anywhere on the rink, calibration of the whole ice rink was required prior to each day of testing. This involved testing with two survey poles, each 4.88 meters long, sequentially moved to seven locations on the ice. Combinations of three to five poles that gave the best 3D reconstruction were used to establish calibrations for each day of data collection. The 3D reconstruction error was determined by computing the root mean square difference between the actual and computed distances of ice and board markings and the poles not included in the calibrations.
Keywords
computer graphics; image reconstruction; motion estimation; sport; video signal processing; 3D model; 3D reconstruction; Olympics victories; camera system; motion capture; video analysis; visual effects; Application software; Calibration; Cameras; Head; Ice; Image reconstruction; Leg; Mathematical model; Three dimensional displays; Visual effects; Olympics; biomechanics; Computer Graphics; Computer Simulation; Diagnosis, Computer-Assisted; Humans; Image Interpretation, Computer-Assisted; Models, Biological; Movement; Physical Education and Training; Sports; User-Computer Interface; Video Recording;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2006.50
Filename
1607912
Link To Document