Title :
Memory and processing architecture for 3D voxel-based imagery
Author :
Kaufman, Arie ; Bakalash, Reuven
Author_Institution :
State Univ. of New York, Stony Brook, NY, USA
Abstract :
A versatile voxel-based architecture for 3-D volume visualization, called the Cube architecture, is introduced. A small-scale prototype of the architecture has been realized in hardware and has been operating in true real-time, faster than the alternative voxel systems. The Cube architecture is centered around a 3-D cubic frame buffer, of voxels, and it entertains three processors that access the frame buffer to input sampled and synthetic data, to manipulate the 3-D images, and to project and render them. To cope with the huge quantity of voxels and still perform in real-time, two special features were incorporated within the architecture: a unique skewed memory organization, which permits the retrieval and storage of voxels in parallel, and a multiple-write bus, which speeds up the viewing process. These features allow Cube, for example, to project an image of n/sup 3/ voxels in O(n/sup 2/ log n) time rather than the conventional O(n/sup 3/) time.<>
Keywords :
computer architecture; computer graphic equipment; computerised picture processing; memory architecture; multiprocessing systems; real-time systems; 3-D cubic frame buffer; 3-D volume visualization; Cube architecture; computer architecture; computer graphics; frame buffer; memory architecture; multiple-write bus; picture processing; real-time; skewed memory organization; voxel systems; voxel-based architecture; Buffer storage; Computed tomography; Graphics; Hardware; Memory architecture; Prototypes; Real time systems; Rendering (computer graphics); Skull; Solid modeling;
Journal_Title :
Computer Graphics and Applications, IEEE